GENERAL RULES

The below rules are the general outlined rules of Clan Wars, but will be deemed subsceded by league specific rulesets released per season and per game.

GENERAL RULES

When you register to participate in a Clan Wars league, competition or tournament you accept our rules. These rules apply to all of Clan Wars platforms, including Leagues, the website, Discord server, and social media pages. We will ensure these rules updated and complete, however there are no guarantees for that. For the sake of simplicity, all Clan Wars platforms (Facebook, Discord, Competitive Matches, Twitch, YouTube, Clan Wars Website etc) will hereafter be referred to as Clan Wars platforms.
 
Clan Wars admins reserve the right to – if necessary – make exceptions to the rules below, in order to guarantee fair play, and ensure that everyone complies with Good Sportsmanship within Clan Wars.
GOOD SPORTSMANSHIP is an aspiration or ethos that a sport or activity will be enjoyed for its own sake, with proper consideration for fairness, ethics, respect, and a sense of fellowship with one’s competitors. In general, sportsmanship refers to virtues such as fairness, self-control, courage, and persistence, and has been associated with interpersonal concepts of treating others and being treated fairly, maintaining self-control if dealing with others, and respect for both authority and opponents.
CODE OF CONDUCT All Clan Wars members are expected to behave respectfully towards other members, regardless of competition, nation or platform. In the case that a member is found guilty of violating our rules, the member in question risks a ban from participating in competitions, removal from the Discord server, and removal from all Clan Wars platforms. In extreme cases, this ban might be extended to apply to entire teams, provided that efforts have been made to avoid such action.
TOXIC BEHAVIOR, INSULTS AND BULLYING Insults, toxic behavior or bullying within our platforms may be punished. Behavior taking place outside of our products cannot be taken into account.
 
Clan Wars has a zero tolerance policy against:
  • Bullying and stalking
  • Sexual harassment
  • Extremist statements
  • Religious and offensive statements
  • Discrimination based on age, race or gender
  • Pornographic content
Members engaging in any of the above may find themselves warned, or instantly banned from the platforms by Clan Wars Admins / Moderators.
 

SPAM AND TROLLING

Excessive posting of non value-adding, generally annoying or offensive contributions is considered spamming. Advertising External communities, Discord links, or other products would also fall into the category of spam. Spam and trolling maybe be punishable by muting, kicking or even banning from all of our platforms.
 

LANGUAGE

The official language in all our platforms is English. However, within the context of their Nation [eg. Discord channels for specific platforms], members are free to post content in their native language. If any support ticket, protest or application is to be written and sent to Clan Wars, it must be written in English.

 

BROADCASTING AND COVERAGE

Clan Wars reserves the right to broadcast any match that is played within the Clan Wars environment. Therefore, all spectator slots are automatically reserved for the Clan Wars Stream Team. All broadcast videos and commentary which is distributed through Clan Wars, are the property of Clan Wars. Further, Clan Wars reserves the exclusive rights for coverage of matches, nation teams, clans, players and interviews, when done in the context of Clan Wars.

 

CLANS & TEAMS

CLAN/TEAM NAMES

  • If a clan name consist of a name that does not comply to Clan Wars general rules, Clan Wars reserves the right to change the name.
  • Name changes can only be processed for clans that are not currently participating in any Clan Wars league. Administrators and / or League Organisers must be informed of any name change, to assure it is processed across all Clan Wars platforms.

CLAN/TEAM MEMBERS

  • During Clan Wars competitions, members can only represent one Clan or Team at a time (with the exception made for ladies participating in an all-girl team). If a member wants to swap teams, this scenario will be covered by the rule set of the specific competition they are participating in.
  • Clan or Team members are encouraged to act in accordance to their clan / team ethos.
  • The clan / team will take responsibility for their member’s behaviour on any Clan Wars platform. Penalties will be directed to clans / teams and clan leaders or captains.

LEAGUES

ELIGIBILITY

  • South African clans will be allowed to have international players in their team (these league specific requirements will be specified on that league’s ruleset).
  • All players must be displayed with their EXACT Gamer tag on their teams respective roster as listed on www.bfclanwars.net to be considered ELIGIBLE.
  • Each player may only have ONE account on their teams’s roster page.
  • Each account may only be used by 1 person. Account sharing is strictly prohibited.
  • Any player playing for more than one Clan with an alternate account while participating in Clan Wars will be banned.
  • Players who have already received a season ban in previous seasons and are caught breaking this rule again will be permanently banned from all future Clan Wars Leagues and platforms.

PREMIER LEAGUE (Battlefield)

  • The Premier League consists of large game modes with a minimum of 12 Players on each side.
  • Game modes include Conquest, Rush and Frontlines
  • Participating clans must have at least 12/15 players
  • Clans may register up to 2x Teams in the Premier League, but teams may not be in the same division
  • A team roster is required for each team participating

T5 SERIES (Battlefield)

  • The T5 Series consists of small game modes with a minimum of 5 Players on each side.
  • Game modes include Domination, Team Death Match and Incursions (when available)
  • Participating clans must have at least 5/8 players
  • A clan may register up to 2x Teams for the T5 Series if they participate in the Premier League and 1x Team if they do not participate in the Premier League.
  • Clans may use any premier league player in the T5 Series provided they only have 1x Team
  • If a clan register 2x Teams in the T5 Series, separate team rosters are needed for each team.

T5 SERIES (Call of Duty)

  • The T5 Series consists of small game modes with 5 Players on each side.
  • Game modes include Domination, Team Death Match, Domination, Hardpoint and Cyber attack (when available)
  • Participating clans must have at least 6 players. Each season will determine the maximum amount of players a team can register (please refer to season specific rules)
  • Players may be multi or cross platform (PS4/Xbox/PC) – A minimum of 3 console players (either Xbox or PS4) are required in EACH team in EACH match.
  • If a clan registers more than 1 team in the T5 Series, separate team rosters are needed for each team, and players are not allowed to play for the alternative team

T6 SERIES (Call of Duty)

  • The T6 Series consists of small game modes with 6 Players on each side.
  • Game modes could include Domination, Team Death Match, Domination, Hardpoint, Search & Destroy and Cyber attack (when available)
  • Participating clans must have at least 8 players. Each season will determine the maximum amount of players a team can register (please refer to season specific rules)
  • Teams may be multi or cross platform (PS4/Xbox/PC). 
  • If a clan registers more than 1 team in the T6 Series, separate team rosters are needed for each team, and players are not allowed to play for the alternative team.

ROSTER CHANGES

Any and all roster changes must be finalised before the start of any League. NO CHANGES will be made to clan rosters during a league season. If a players decide to migrate from one clan to another, that player will not be allowed to participate in the current league for any clan.
 
Players are not permitted to changed their PSN name or Activision ID (in the case of Call of Duty) during an active season. Players who do this will be seen as NOT ELIGIBLE to play matches as their name is not on the registered roster.
 

ORGANISING

Each team must communicate their fixtures, game mode and map by Friday 11:00 for the matches played the following week between Monday – Thursday. If a team fails to do so they will receive a yellow card penalty. (see penalties).
 
In the case of load-shedding (should it return during a tournament), teams need to be proactive and check schedules before matches. Teams need to organise for substitute players ahead of time.

Should scheduled matches be unable to happen due to this reason, reschedule match within match week Monday to Thursday.
If this cannot be rescheduled in the required week, a special match can be scheduled either the Friday or the Saturday – teams must request this from Clan Wars admin.

If this is still not possible (and in extreme cases), both teams can agree they can also utilize the Sunday before noon of the that week to play the game.

If none of the above can be achieved, both teams will take the forfeit and both teams will receive a game played but with “ZERO” cumulative score to the league table.
 
Should no team wish to forfeit as above, an agreement to play both teams with smaller player counts (eg: 4v4) needs to be reached with Clan Wars admin.
 

MATCH DAY

Teams must have one of their representatives in the League Discord chats or on whatsapp group within 15 minutes of match start in order to communicate with the other team.
Teams must have all their players in the respective server used for the first map of the match within 15 minutes of match start time. All matches must start within 15min of the match start time.
 
*Be courteous towards everyone, time is a precious commodity!*
 

MATCH RESULT REPORTING

The winning team will be required to report the match result, using the format provided in their respective league chat. Team A vs Team B Map Score: (X)-(X) Round Score: (X)-(X) End of Round Scoreboard Screenshot. If the losing team wishes to contest the result, it must do so within 24 hours of the match end.
 

PENALTIES, FORFEIT & REPORTING

BATTLEFIELD:

  • The map on which a rule was infringed on will be forfeited + a yellow card will be issued.
  • Teams will be required to report and provide proof (video or screenshot) of any rule infractions(s) at the end of the map in which the infraction occurred to the league master. Failure to do so could possibly void any penalty for the opposing team.
  • 3 yellow cards in a Season = 1 Red Card (1 Red Card = -5 points on the League Table)
  • Teams who forfeit matches will be penalised with -2 points on the League Table (After x3 forfeits in a season that team will be disqualified)

CALL OF DUTY: MODERN WARFARE:

  • Team eligibility at any point during the season is up to the organisers of Clan Wars as a final decision.
  • Teams will be required to report of any rule infringement(s) at the end of the map in which the infringement occurred to the league master in the match group. Teams will then need to provide proof (video or screenshot) of the infringement after the match. Failure to do so could possibly void any penalty for the opposing team.
  • It remains the responsibility of team captains to check their team before the start of a match. If a player on a team is not registered on the team roster (on the website), the team could face a penalty as below:
    • Non-registered players will be identified when the team stats for the match are entered by our Stats Master.
    • Each map where a team has used an unregistered player will become a map forfeit and full points (250) will be allocated to the non-offending team and the team found to be in infringement will receive zero (0) points.
  • For each rule infringement (use of banned weapons, banned equipment etc.) the offending team will receive a yellow card:
    • A yellow card =  -100 points per map
  • On the 4th yellow card, a team will receive a Red card (a Red Card =  – 250 points on the league table)
  • On the next infringement after a RED card, the team will not be eligible to continue in Season 4.
  • If a team forfeits a match, the opposing team receives the full 750 points for the match. and the forfeiting team will receive zero (0) points.
  • If a team forfeits more than once during the season, the team will not be eligible to continue in Season 4.

SERVER UNPLAYABLE (CRASHES or UPDATES)

If a server crashes (on the host side) in a burn round or LIVE game, the host is required to restart that round/mode.  The “crashed” round will be taken as void. If the server crashes once, it will likely crash again for a brief period of time. A maximum of 15 minutes will be allowed to restart the game and server. Failing to restore the game in this time period the game must be rescheduled with the procedure specified below:
If the server crashes and cannot be restored as per above the match must be rescheduled to be played withing the allocated time fame (Monday to Thursday of that week).
In games where a player(s) drops, it is the duty of the team captains to immediately confirm to each other if player(s) disconnects from the game. Please keep an eye on your match group to identify this problem as soon as it happens. If a player disconnect has taken place before 2:30 in the game, the full map will be replayed on server restore. If a player drops after 2:30, the map should continue. Only if more than one player drops should the map/mode be abandoned by the host, the players should rejoin or substitutes brought in and the map should be replayed. A maximum of 15 minutes is allowed for replacement of players.
When both teams agree that a server crash has taken place and the game cannot continue on another server on the night, a rematch must take place on a different date. The match should be rescheduled to be played withing the allocated time fame (Monday to Thursday of that week). The new date and time must be submitted to the roster and the League Master must be informed. The same maps will be replayed in this event. In the event that the server is unplayable due to an update the above will also apply.
In the case of load-shedding (should it return during a tournament), teams need to be proactive and check schedules before matches. Teams need to organise for substitute players ahead of time.
Should scheduled matches be unable to happen due to this reason, reschedule the match within match week Monday to Thursday.
If this cannot be rescheduled in the required week, a special match can be scheduled either the Friday or the Saturday – teams must request this from Clan Wars admin. If this is still not possible (and in extreme cases), both teams can agree they can also utilize the Sunday before noon of the that week to play the game.
If none of the above can be achieved, both teams will take the forfeit and both teams will receive a game played but with “ZERO” cumulative score to the league table.
Should no team wish to forfeit as above, an agreement to play both teams with smaller player counts (eg: 4v4) needs to be reached with Clan Wars admin.
 

SPECTATOR MODE

Teams should arrange a neutral spectator to cast their matches timeously to ensure that all parties are fair and the match has unbiased commentating.
 
If teams fail to procure a neutral streamer, teams may broadcast gameplay from their POV (point of view).
 
In the case of teams wanting a 3rd person broadcast the following applies:
 
Provided that both team captains of the teams that are playing agree, teams may spectate that match for the purpose of broadcasting the match to the community.
 
Same team spectating will only be allowed only if:
 
  1. The match is broadcast (Link to be provided by the stream team)
  2. The captains explicitly agree (Assumptions will not be regarded as a defense)
  3. A representative of both teams is present on the broadcast (If a team wishes to stream their own clans match a commentator from the opposing team must be present in the stream, as both teams should be represented)

Take special note, that if such agreement is reached between the two teams, any infringement and or accusation arising from this arrangement will not be recognized by the organizers.

If the above conditions are not 100% met, the below rule will apply:

Teams are asked not to spectate matches no matter the reason. Teams are therefore responsible for all their players and need to remind them of this. Since servers can now be password protected, unless teams give out passwords, no one can join as a spectator. We will be looking out for any proof of teams spectating throughout the league. We therefore recommend that teams change their server password before every match to avoid people keeping track of old passwords and joining as possible spectators. Teams caught spectating will face the following consequences if enough proof is gathered. The player(s) using spectator mode will receive a one Season ban. If the player is a member one of the teams that is playing, they will forfeit the entire match the spectator was used on. Teams will also receive a penalty point, which will deduct 1 point from their division points total. We therefore ask teams to act with good sportsmanship and refrain from cheating.

COMMITMENT & FAIR PLAY

Participating in Clan Wars leagues takes a lot of effort and dedication from teams who want to compete in a stable and competitive environment consistently. Teams that participate in our leagues automatically commit to playing their respective season fully.
 
Teams who choose to leave or stop playing in the league before the season is over will face the following consequences:
 
Ban from participating in the next Clan Wars League Season. Note: Teams who forfeit more than 2 Games during a single season will be banned from participating in the upcoming season as well.
 
We also ask teams to refrain from abusing known glitches to get an advantage in matches. Due to the different nature of these glitches, each case will be reviewed individually and a decision will be made by the admins.
 
As stated in Eligibility (above), sharing of accounts is strictly prohibited. Teams caught using these “ringer” (shared) accounts will be disqualified from the league and may receive a ban from upcoming seasons/events that Clan Wars hosts.We therefore ask teams to maintain a certain level of fair play when playing in our events.
 

FRAUD & CHEATING

FRAUDULENT attempts to convince any part of the Clan Wars administration team with false information, data or fake statements may result in a permanent ban from all Clan Wars Leagues, competitions, tournaments and social media platforms. This includes (but is not limited to) accusing players and teams from cheating without proof. Any sort of cheating either direct or indirect during a Clan Wars season or match is forbidden.
 
CHEATING in any competitive environment is prohibited in any form. Cheating in video games involves a player using non-standard methods to create an advantage or disadvantage beyond normal game-play, in order to make the game easier for themselves or harder for other players. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer) or hardware (a cheat cartridge or controller). They can also be realised by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge.
 
PROMOTING, advertising or encouraging the use of any cheating method, device or exploit as mentioned above is prohibited. We promote “Good Sportsmanship” on all our platforms – It is the responsibility of the team as a whole to ensure their team mates comply with “Good Sportsmanship at all times” We reserve the right to enforce a permanent or temporary ban on any team who does not comply with “Good Sportsmanship”
 
GOOD SPORTSMANSHIP is an aspiration or ethos that a sport or activity will be enjoyed for its own sake, with proper consideration for fairness, ethics, respect, and a sense of fellowship with one’s competitors. In general, sportsmanship refers to virtues such as fairness, self-control, courage, and persistence, and has been associated with interpersonal concepts of treating others and being treated fairly, maintaining self-control if dealing with others, and respect for both authority and opponents.
 

PRIZES

Unless otherwise agreed, any prizes and earnings from Clan Wars competition prize pools will be sent to clan-leaders for distribution within the clan.
 

YELLOW/RED CARD SYSTEM

The yellow/red card system applies to any rules listed here or elsewhere or on any Clan Wars platform. League games are governed by a specific game mode rule set, the yellow/red card system may or may not be part of that game mode.